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"""Coordinator for Motion Light."""
import logging
from homeassistant.core import HomeAssistant, callback, Context
from homeassistant.helpers.update_coordinator import DataUpdateCoordinator
from homeassistant.helpers.event import async_track_state_change_event, async_call_later
from homeassistant.util import dt as dt_util
from .const import (
DOMAIN,
CONF_SWITCH_ENTITIES,
CONF_MAIN_SENSORS,
CONF_EXTEND_SENSORS,
CONF_LUX_SENSOR,
CONF_FORCE_STOP_SENSOR,
CONF_FORCE_STOP_STATE,
DEFAULT_MOTION_FILTER,
DEFAULT_OFF_DELAY,
DEFAULT_LUX_THRESHOLD,
DEFAULT_LUX_COOLDOWN,
DEFAULT_MANUAL_IDLE_TIMEOUT,
DEFAULT_MANUAL_OFF_COOLDOWN,
DEFAULT_RESPECT_MANUAL,
LUX_CHECK_INTERVAL,
STATE_IDLE,
STATE_DETECTING,
STATE_ON,
STATE_DELAYING,
STATE_ACTIVE,
STATE_OFF,
STATE_MANUAL_ON,
STATE_MANUAL_OFF_COOLDOWN,
STATE_ERROR,
STATE_DISABLED,
)
_LOGGER = logging.getLogger(__name__)
class PrefixLoggerAdapter(logging.LoggerAdapter):
"""Logger adapter that adds a prefix to log messages."""
def process(self, msg, kwargs):
return f"[{self.extra.get('name', 'Unknown')}] {msg}", kwargs
def _get_config_value(entry, key, default=None):
"""Get config value from options first, then from data, then default."""
return entry.options.get(key, entry.data.get(key, default))
class MotionLightCoordinator(DataUpdateCoordinator):
"""Motion Light coordinator."""
def __init__(self, hass: HomeAssistant, entry) -> None:
"""Initialize coordinator."""
self.entry = entry
self.logger = PrefixLoggerAdapter(_LOGGER, {"name": entry.title})
super().__init__(
hass,
self.logger,
name=f"Motion Light {entry.title}",
)
self.hass = hass
self.switch_entities = _get_config_value(entry, CONF_SWITCH_ENTITIES, [])
self.main_sensors = _get_config_value(entry, CONF_MAIN_SENSORS, [])
self.extend_sensors = _get_config_value(entry, CONF_EXTEND_SENSORS, [])
self.lux_sensor = _get_config_value(entry, CONF_LUX_SENSOR)
self.force_stop_sensor = _get_config_value(entry, CONF_FORCE_STOP_SENSOR)
self.force_stop_state = _get_config_value(entry, CONF_FORCE_STOP_STATE, "off")
# Settings
self.motion_filter = DEFAULT_MOTION_FILTER
self.off_delay = DEFAULT_OFF_DELAY
self.lux_threshold = DEFAULT_LUX_THRESHOLD
self.lux_cooldown = DEFAULT_LUX_COOLDOWN
self.manual_idle_timeout = DEFAULT_MANUAL_IDLE_TIMEOUT
self.manual_off_cooldown = DEFAULT_MANUAL_OFF_COOLDOWN
self.respect_manual = DEFAULT_RESPECT_MANUAL
# State management
self._state = STATE_IDLE
self._attributes = {}
self._enabled = True
# Listeners
self._unsub_main_listeners = []
self._unsub_extend_listeners = []
self._unsub_target_listeners = []
self._unsub_force_stop_listener = None
# Timers
self._motion_detect_timer = None
self._off_delay_timer = None
self._lux_cooldown_timer = None
self._lux_check_timer = None
self._manual_idle_timer = None
self._manual_off_cooldown_timer = None
# Context & Flags
self._lux_cooldown_active = False
@property
def state(self):
"""Return current state."""
return self._state
@property
def attributes(self):
"""Return current attributes."""
attrs = self._attributes.copy()
attrs["switch_entities"] = self.switch_entities
attrs["main_sensors"] = self.main_sensors
attrs["extend_sensors"] = self.extend_sensors
attrs["lux_sensor"] = self.lux_sensor
attrs["active_main_sensors"] = self._get_active_main_sensors()
attrs["active_extend_sensors"] = self._get_active_extend_sensors()
attrs["lux_value"] = self._get_current_lux()
attrs["lux_cooldown_active"] = self._lux_cooldown_active
attrs["lux_check_active"] = self._lux_check_timer is not None
return attrs
@property
def is_enabled(self) -> bool:
"""Return if integration is enabled."""
return self._enabled
async def set_enabled(self, enabled: bool) -> None:
"""Set enabled state."""
self._enabled = enabled
self.logger.info("Motion Light %s", "enabled" if enabled else "disabled")
if not enabled:
if self._state in (STATE_ON, STATE_DELAYING, STATE_ACTIVE):
await self._turn_off_switches()
self._stop_lux_check_timer()
await self._update_state(STATE_DISABLED)
else:
if self._state == STATE_DISABLED:
await self._update_state(STATE_IDLE)
def set_motion_filter(self, value: float) -> None:
self.motion_filter = int(value)
self.logger.info("Motion filter set to %d sec", self.motion_filter)
def set_off_delay(self, value: float) -> None:
self.off_delay = int(value)
self.logger.info("Off delay set to %d sec", self.off_delay)
def set_lux_threshold(self, value: float) -> None:
self.lux_threshold = int(value)
self.logger.info("Lux threshold set to %d", self.lux_threshold)
def set_lux_cooldown(self, value: float) -> None:
self.lux_cooldown = int(value)
self.logger.info("Lux cooldown set to %d sec", self.lux_cooldown)
def set_manual_idle_timeout(self, value: float) -> None:
self.manual_idle_timeout = int(value)
self.logger.info("Manual idle timeout set to %d sec", self.manual_idle_timeout)
# Если таймер уже тикает, а мы изменили значение на 0, нужно его отменить
if self.manual_idle_timeout <= 0 and self._manual_idle_timer:
self.logger.info("Manual idle timeout set to 0, cancelling active timer")
self._manual_idle_timer()
self._manual_idle_timer = None
def set_manual_off_cooldown(self, value: float) -> None:
self.manual_off_cooldown = int(value)
self.logger.info("Manual off cooldown set to %d sec", self.manual_off_cooldown)
def set_respect_manual(self, value: bool) -> None:
self.respect_manual = value
self.logger.info("Respect manual set to %s", value)
async def async_setup(self):
"""Set up the coordinator."""
self.logger.info("Setting up Motion Light coordinator")
self.logger.info("Switches: %s, Main sensors: %s, Extend sensors: %s, Lux: %s",
self.switch_entities, self.main_sensors, self.extend_sensors, self.lux_sensor)
any_on = any(
self.hass.states.get(s) and self.hass.states.get(s).state == "on"
for s in self.switch_entities
)
if any_on:
self.logger.info("Some switches are ON at startup, entering manual_on")
await self._enter_manual_on()
else:
await self._update_state(STATE_IDLE)
await self._start_listening()
async def async_shutdown(self):
"""Shut down the coordinator."""
self.logger.info("Shutting down Motion Light coordinator")
await self._stop_listening()
self._cancel_all_timers()
async def _update_state(self, state, **attributes):
"""Update state and attributes."""
old_state = self._state
self._state = state
self._attributes.update(attributes)
self.logger.debug("State changed: %s → %s", old_state, state)
self.async_set_updated_data({
"state": state,
"attributes": self.attributes,
})
async def _start_listening(self):
"""Start listening to sensors."""
self.logger.info("Starting to listen to main sensors: %s", self.main_sensors)
for sensor in self.main_sensors:
unsub = async_track_state_change_event(
self.hass, [sensor], self._main_sensor_state_changed
)
self._unsub_main_listeners.append(unsub)
self.logger.info("Starting to listen to extend sensors: %s", self.extend_sensors)
for sensor in self.extend_sensors:
unsub = async_track_state_change_event(
self.hass, [sensor], self._extend_sensor_state_changed
)
self._unsub_extend_listeners.append(unsub)
self.logger.info("Starting to listen to target switches: %s", self.switch_entities)
for switch in self.switch_entities:
unsub = async_track_state_change_event(
self.hass, [switch], self._target_state_changed
)
self._unsub_target_listeners.append(unsub)
if self.force_stop_sensor:
self.logger.info("Force stop sensor: %s → %s",
self.force_stop_sensor, self.force_stop_state)
self._unsub_force_stop_listener = async_track_state_change_event(
self.hass, [self.force_stop_sensor], self._force_stop_state_changed
)
async def _stop_listening(self):
"""Stop listening to sensors."""
for unsub in self._unsub_main_listeners:
unsub()
self._unsub_main_listeners = []
for unsub in self._unsub_extend_listeners:
unsub()
self._unsub_extend_listeners = []
for unsub in self._unsub_target_listeners:
unsub()
self._unsub_target_listeners = []
if self._unsub_force_stop_listener:
self._unsub_force_stop_listener()
self._unsub_force_stop_listener = None
@callback
def _main_sensor_state_changed(self, event):
"""Handle main sensor state change."""
old_state = event.data.get("old_state")
new_state = event.data.get("new_state")
if not new_state:
return
sensor_entity = event.data.get("entity_id")
old_s = old_state.state if old_state else None
new_s = new_state.state
self.logger.debug("Main sensor event: %s %s → %s", sensor_entity, old_s, new_s)
if new_s == "on" and old_s != "on":
self.logger.debug("Main sensor FRONT UP: %s", sensor_entity)
self.hass.async_create_task(self._handle_main_sensor_on(sensor_entity))
elif old_s == "on" and new_s != "on":
self.logger.debug("Main sensor FRONT DOWN: %s", sensor_entity)
self.hass.async_create_task(self._handle_main_sensor_off())
@callback
def _extend_sensor_state_changed(self, event):
"""Handle extend sensor state change."""
old_state = event.data.get("old_state")
new_state = event.data.get("new_state")
if not new_state:
return
sensor_entity = event.data.get("entity_id")
old_s = old_state.state if old_state else None
new_s = new_state.state
self.logger.debug("Extend sensor event: %s %s → %s", sensor_entity, old_s, new_s)
if new_s == "on" and old_s != "on":
self.logger.debug("Extend sensor FRONT UP: %s", sensor_entity)
self.hass.async_create_task(self._handle_extend_sensor_on(sensor_entity))
async def _handle_main_sensor_on(self, triggered_by):
"""Handle main sensor ON - can turn on light."""
if not self._enabled:
self.logger.debug("Integration disabled, ignoring")
return
self.logger.debug("Main sensor ON by %s, current state: %s", triggered_by, self._state)
if self._state == STATE_MANUAL_OFF_COOLDOWN:
self.logger.debug("Ignoring during manual_off_cooldown")
return
if self._state == STATE_MANUAL_ON:
self.logger.debug("During manual_on, resetting idle timer")
# ИЗМЕНЕНИЕ: Сбрасываем таймер только если он включен (>0)
if self.manual_idle_timeout > 0:
self._reset_manual_idle_timer()
return
if self._state in (STATE_ON, STATE_ACTIVE):
self.logger.debug("Already on/active, updating time")
self._attributes["last_motion_time"] = dt_util.utcnow().isoformat()
return
if self._state == STATE_DETECTING:
self.logger.debug("Already detecting, ignoring")
return
if self._state == STATE_DELAYING:
self.logger.info("Main sensor ON during off-delay, extending")
if self._off_delay_timer:
self._off_delay_timer()
self._off_delay_timer = None
await self._update_state(STATE_ACTIVE)
if self.off_delay > 0:
self._off_delay_timer = async_call_later(
self.hass,
self.off_delay,
self._turn_off_after_delay,
)
return
if self._off_delay_timer:
self._off_delay_timer()
self._off_delay_timer = None
await self._update_state(STATE_DETECTING, triggered_by=triggered_by)
if self.motion_filter > 0:
self.logger.debug("Starting motion filter timer for %d seconds", self.motion_filter)
try:
self._motion_detect_timer = async_call_later(
self.hass,
self.motion_filter,
self._turn_on_after_filter,
)
except Exception as err:
self.logger.error("Failed to create motion filter timer: %s", err)
await self._turn_on_after_filter(None)
else:
await self._turn_on_after_filter(None)
async def _handle_main_sensor_off(self):
"""Handle main sensor OFF - start delay."""
self.logger.debug("Main sensor OFF, current state: %s", self._state)
if self._is_any_main_sensor_active():
self.logger.debug("Some main sensor still active, ignoring")
return
self.logger.debug("All main sensors are off")
self._stop_lux_check_timer()
if self._state in (STATE_ON, STATE_ACTIVE):
self.logger.debug("Transitioning to DELAYING state")
await self._update_state(STATE_DELAYING)
if self._off_delay_timer:
self._off_delay_timer()
self._off_delay_timer = None
if self.off_delay > 0:
self.logger.debug("Starting off-delay timer for %d seconds", self.off_delay)
try:
self._off_delay_timer = async_call_later(
self.hass,
self.off_delay,
self._turn_off_after_delay,
)
except Exception as err:
self.logger.error("Failed to create off-delay timer: %s", err)
await self._turn_off_after_delay(None)
else:
self.logger.debug("No off-delay, turning off immediately")
await self._turn_off_after_delay(None)
elif self._state == STATE_DETECTING:
if self._motion_detect_timer:
self._motion_detect_timer()
self._motion_detect_timer = None
await self._update_state(STATE_IDLE)
async def _handle_extend_sensor_on(self, triggered_by):
"""Handle extend sensor ON - only extend, never turn on."""
if not self._enabled:
self.logger.debug("Integration disabled, ignoring")
return
self.logger.debug("Extend sensor ON by %s, current state: %s", triggered_by, self._state)
if self._state == STATE_IDLE:
self.logger.debug("Extend sensor ignored: in idle state")
return
if self._state == STATE_MANUAL_OFF_COOLDOWN:
self.logger.debug("Ignoring during manual_off_cooldown")
return
if self._state == STATE_MANUAL_ON:
self.logger.debug("During manual_on, resetting idle timer")
# ИЗМЕНЕНИЕ: Сбрасываем таймер только если он включен (>0)
if self.manual_idle_timeout > 0:
self._reset_manual_idle_timer()
return
if self._state in (STATE_ON, STATE_ACTIVE):
self.logger.debug("Already on/active, updating time")
self._attributes["last_motion_time"] = dt_util.utcnow().isoformat()
return
if self._state == STATE_DETECTING:
self.logger.debug("Already detecting, ignoring")
return
if self._state == STATE_DELAYING:
self.logger.info("Extend sensor ON during off-delay, extending")
if self._off_delay_timer:
self._off_delay_timer()
self._off_delay_timer = None
await self._update_state(STATE_ACTIVE)
if self.off_delay > 0:
self._off_delay_timer = async_call_later(
self.hass,
self.off_delay,
self._turn_off_after_delay,
)
return
@callback
def _target_state_changed(self, event):
"""Handle target switch state change."""
if not self.respect_manual:
return
new_state = event.data.get("new_state")
old_state = event.data.get("old_state")
if not new_state or not old_state:
return
if new_state.state == old_state.state:
return
ctx = new_state.context
if ctx and ctx.id and ctx.id.startswith(f"motion_light_{self.entry.entry_id}_"):
self.logger.debug("State change from our context (%s), ignoring", ctx.id)
return
entity_id = event.data["entity_id"]
self.logger.info("Manual change detected on %s: %s → %s",
entity_id, old_state.state, new_state.state)
if new_state.state == "off" and old_state.state == "on":
if self._state in (STATE_ON, STATE_DELAYING, STATE_ACTIVE, STATE_MANUAL_ON):
self.logger.info("Manual OFF during our control → entering cooldown")
self._cancel_off_delay()
self._stop_lux_check_timer()
if self._manual_idle_timer:
self._manual_idle_timer()
self._manual_idle_timer = None
self.hass.async_create_task(self._enter_manual_off_cooldown())
return
if new_state.state == "on" and old_state.state == "off":
if self._state in (STATE_IDLE, STATE_DETECTING, STATE_MANUAL_OFF_COOLDOWN):
self.logger.info("Manual ON → entering manual_on with idle timeout")
self._cancel_motion_filter()
self._stop_lux_check_timer()
self.hass.async_create_task(self._enter_manual_on())
return
@callback
def _force_stop_state_changed(self, event):
"""Handle force stop sensor state change."""
new_state = event.data.get("new_state")
if not new_state:
return
if new_state.state == self.force_stop_state:
self.logger.info("Force stop triggered by %s", event.data.get("entity_id"))
self.hass.async_create_task(self._force_stop())
def _is_any_main_sensor_active(self) -> bool:
"""Check if any main sensor is currently in 'on' state."""
for sensor in self.main_sensors:
state = self.hass.states.get(sensor)
if state and state.state == "on":
return True
return False
def _is_any_extend_sensor_active(self) -> bool:
"""Check if any extend sensor is currently in 'on' state."""
for sensor in self.extend_sensors:
state = self.hass.states.get(sensor)
if state and state.state == "on":
return True
return False
def _is_any_sensor_active(self) -> bool:
"""Check if any sensor (main or extend) is active."""
return self._is_any_main_sensor_active() or self._is_any_extend_sensor_active()
def _get_active_main_sensors(self) -> list:
"""Return list of active main sensors."""
return [
s for s in self.main_sensors
if self.hass.states.get(s) and self.hass.states.get(s).state == "on"
]
def _get_active_extend_sensors(self) -> list:
"""Return list of active extend sensors."""
return [
s for s in self.extend_sensors
if self.hass.states.get(s) and self.hass.states.get(s).state == "on"
]
def _get_current_lux(self) -> float | None:
"""Get current lux value from sensor."""
if not self.lux_sensor:
return None
state = self.hass.states.get(self.lux_sensor)
if not state or state.state in ("unknown", "unavailable"):
return None
try:
return float(state.state)
except (ValueError, TypeError):
return None
async def _should_turn_on_by_lux(self) -> bool:
"""Check if we should turn on based on lux."""
if not self.lux_sensor:
return True
if self._lux_cooldown_active:
self.logger.debug("Lux cooldown active, ignoring sensor")
return True
lux = self._get_current_lux()
if lux is None:
return True
return lux < self.lux_threshold
def _start_lux_check_timer(self):
"""Start periodic lux check timer."""
if not self.lux_sensor:
self.logger.debug("No lux sensor, not starting lux check timer")
return
if self._lux_check_timer:
self.logger.debug("Lux check timer already running")
return
self.logger.info("Starting lux check timer (interval=%d sec)", LUX_CHECK_INTERVAL)
self._lux_check_timer = async_call_later(
self.hass,
LUX_CHECK_INTERVAL,
self._check_lux_periodically,
)
def _stop_lux_check_timer(self):
"""Stop periodic lux check timer."""
if self._lux_check_timer:
self.logger.debug("Stopping lux check timer")
self._lux_check_timer()
self._lux_check_timer = None
@callback
def _check_lux_periodically(self, _=None):
"""Check lux periodically."""
self._lux_check_timer = None
if not self._is_any_sensor_active():
self.logger.debug("No sensors active, not checking lux")
return
if self._state not in (STATE_IDLE, STATE_DETECTING):
self.logger.debug("State is %s, not checking lux", self._state)
return
lux = self._get_current_lux()
if lux is None:
self.logger.debug("Lux value unavailable, restarting timer")
self._start_lux_check_timer()
return
self.logger.debug("[Lux check] lux=%.1f, threshold=%d", lux, self.lux_threshold)
if lux < self.lux_threshold:
self.logger.info("[Lux check] Dark enough, turning on lights")
self.hass.async_create_task(self._turn_on_after_lux_check())
else:
self.logger.debug("[Lux check] Still bright, restarting timer")
self._start_lux_check_timer()
async def _turn_on_after_lux_check(self):
"""Turn on lights after periodic lux check."""
if self._lux_cooldown_active:
self.logger.debug("Lux cooldown active, not turning on")
return
if self._state not in (STATE_IDLE, STATE_DETECTING):
self.logger.debug("State changed to %s, not turning on", self._state)
return
if not self._is_any_sensor_active():
self.logger.debug("No sensors active, not turning on")
return
triggered_by = self._attributes.get("triggered_by")
await self._turn_on_switches()
await self._update_state(STATE_ON, triggered_by=triggered_by)
async def _turn_on_after_filter(self, _=None):
"""Turn on after motion filter."""
self.logger.debug("Turning on after filter")
self._motion_detect_timer = None
if not await self._should_turn_on_by_lux():
self.logger.debug("Too bright, not turning on — starting lux check timer")
await self._update_state(STATE_IDLE)
self._start_lux_check_timer()
return
triggered_by = self._attributes.get("triggered_by")
await self._turn_on_switches()
await self._update_state(STATE_ON, triggered_by=triggered_by)
async def _turn_off_after_delay(self, _=None):
"""Turn off after off-delay."""
self.logger.debug("Off-delay timer expired")
self._off_delay_timer = None
if self._is_any_sensor_active():
self.logger.info("Sensor is still active — staying on")
await self._update_state(STATE_ON)
return
self.logger.info("No sensors active, turning off")
await self._turn_off_switches()
self._lux_cooldown_active = True
if self.lux_cooldown > 0:
self._lux_cooldown_timer = async_call_later(
self.hass,
self.lux_cooldown,
self._lux_cooldown_expired,
)
self.logger.info("Lux cooldown started for %d sec", self.lux_cooldown)
await self._update_state(STATE_OFF)
async_call_later(self.hass, 1, self._transition_to_idle)
@callback
def _transition_to_idle(self, _=None):
"""Transition from off to idle."""
if self._state == STATE_OFF:
self.logger.debug("Transitioning from off to idle")
self.hass.async_create_task(self._update_state(STATE_IDLE))
async def _turn_on_switches(self) -> None:
"""Turn on switches with our context."""
ctx = Context(
id=f"motion_light_{self.entry.entry_id}_{dt_util.utcnow().timestamp()}"
)
self.logger.info("Turning ON switches: %s", self.switch_entities)
await self.hass.services.async_call(
"switch",
"turn_on",
{"entity_id": self.switch_entities},
context=ctx,
)
async def _turn_off_switches(self) -> None:
"""Turn off switches with our context."""
ctx = Context(
id=f"motion_light_{self.entry.entry_id}_{dt_util.utcnow().timestamp()}"
)
self.logger.info("Turning OFF switches: %s", self.switch_entities)
await self.hass.services.async_call(
"switch",
"turn_off",
{"entity_id": self.switch_entities},
context=ctx,
)
async def _enter_manual_on(self):
"""Enter manual_on state."""
await self._update_state(STATE_MANUAL_ON)
# ИЗМЕНЕНИЕ: Запускаем таймер только если он не отключен (не равен 0)
if self.manual_idle_timeout > 0:
self._reset_manual_idle_timer()
else:
self.logger.info("Manual idle timeout is 0. 'Forgot to turn off' timer is disabled.")
def _reset_manual_idle_timer(self):
"""Reset manual idle timer."""
# ИЗМЕНЕНИЕ: Защита от создания таймера при значении 0
if self.manual_idle_timeout <= 0:
return
if self._manual_idle_timer:
self._manual_idle_timer()
self._manual_idle_timer = async_call_later(
self.hass,
self.manual_idle_timeout,
self._manual_idle_timeout_expired,
)
self.logger.debug("Manual idle timer reset for %d sec", self.manual_idle_timeout)
@callback
def _manual_idle_timeout_expired(self, _=None):
"""Manual idle timeout expired — turn off."""
self._manual_idle_timer = None
self.logger.info("Manual idle timeout expired, turning off")
self.hass.async_create_task(self._turn_off_switches_manual())
async def _turn_off_switches_manual(self):
"""Turn off switches in manual mode."""
self.logger.info("Turning OFF switches (manual timeout): %s", self.switch_entities)
await self.hass.services.async_call(
"switch",
"turn_off",
{"entity_id": self.switch_entities},
)
await self._update_state(STATE_OFF)
async_call_later(self.hass, 1, self._transition_to_idle)
async def _enter_manual_off_cooldown(self):
"""Enter manual_off_cooldown state."""
await self._update_state(STATE_MANUAL_OFF_COOLDOWN)
if self._manual_off_cooldown_timer:
self._manual_off_cooldown_timer()
if self.manual_off_cooldown > 0:
self._manual_off_cooldown_timer = async_call_later(
self.hass,
self.manual_off_cooldown,
self._manual_off_cooldown_expired,
)
self.logger.info("Manual off cooldown started for %d sec",
self.manual_off_cooldown)
else:
await self._update_state(STATE_IDLE)
@callback
def _manual_off_cooldown_expired(self, _=None):
"""Manual off cooldown expired."""
self._manual_off_cooldown_timer = None
self.logger.info("Manual off cooldown expired → idle")
self.hass.async_create_task(self._update_state(STATE_IDLE))
@callback
def _lux_cooldown_expired(self, _=None):
"""Lux cooldown expired."""
self._lux_cooldown_active = False
self._lux_cooldown_timer = None
self.logger.info("Lux cooldown expired")
async def _force_stop(self):
"""Force stop — turn off switches."""
self.logger.info("Force stop called")
self._cancel_all_timers()
await self._turn_off_switches()
await self._update_state(STATE_OFF)
async_call_later(self.hass, 1, self._transition_to_idle)
def _cancel_all_timers(self):
"""Cancel all timers."""
if self._motion_detect_timer:
self._motion_detect_timer()
self._motion_detect_timer = None
if self._off_delay_timer:
self._off_delay_timer()
self._off_delay_timer = None
if self._lux_cooldown_timer:
self._lux_cooldown_timer()
self._lux_cooldown_timer = None
if self._lux_check_timer:
self._lux_check_timer()
self._lux_check_timer = None
if self._manual_idle_timer:
self._manual_idle_timer()
self._manual_idle_timer = None
if self._manual_off_cooldown_timer:
self._manual_off_cooldown_timer()
self._manual_off_cooldown_timer = None
def _cancel_motion_filter(self):
"""Cancel motion filter timer."""
if self._motion_detect_timer:
self._motion_detect_timer()
self._motion_detect_timer = None
def _cancel_off_delay(self):
"""Cancel off-delay timer."""
if self._off_delay_timer:
self._off_delay_timer()
self._off_delay_timer = None